Not too long after starting the game, you'll find yourself in the Hall of Records. The best thing about The Neverhood is that it plays to Myst's fanbase while cruelly making fun of them. You start in a world with no backstory, you often navigate through a first person perspective, and you solve puzzles that are designed to hurt your head. In every sense, The Neverhood takes after PC gaming's biggest success (well, until The Sims): Myst. The Neverhood might not have the brainiest puzzles, most captivating story, or prestige of Sierra or Lucasarts - what it has is a quality and look that is as distinct now as it was in 96'. Yes, these two forms are just as aesthetically pleasing to select crowds and are both the end product of working hands, but The Neverhood has a personal touch of charm and humor that is often amiss in the medium of video games. Who am I kidding? No one remembers The Neverhood because of the animation, but because how well the animation ties to a fantastic adventure game and brings what would be a dated 32-bit world into a timeless world made of clay. Sierra's use of claymation in its classic adventure series and Clay Fighters were impressive, but it's The Neverhood that truly defined the claymation via videogame movement of the '90s.
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